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When questioned, Volkov provides over a year of meticulous notes about mission histories, things that have gone wrong, and the compartmentalization of information. The party agrees that, assuming the information isn't invented, it shines a fairly damning (if entirely circumstantial) light on Lieutenant Stein. Volkov even mentions that ...
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Warder
The Warders are an elite cadre of knights in The Black Rose Society, comprised of a painstakingly-selected group of uniquely talented warriors. They take an oath of service for life, swearing to serve The Company, The Lady, and The Free Peoples until death. Their motto, ''For all the points of ...
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I've edited the previous post on the house rule to remove any randomness from the requirements. You can reference the original post for the updates, in short, all rolls are removed, and the required training hours is calculated as such:
(100 hours for basic skills, 150 for advanced skills and talents) + (50 hours if the skill is outside ...
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Okay, been thinking a lot about character advancement, and here's what I think we're going to try:
Careers
For any career change, you must convince me that your character has naturally evolved into that career. Additionally, you must possess all of the trappings and spend the requisite points (100xp for an exit, 200xp for any basic ...
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