Armageddon Session Notes – 26 January 2013
29
January, 2013
Armageddon Session Notes – 26 January 2013

The team returns to the bunker and compiles a list of supplies for Bigend.

The following day, Ian and Janks head back downtown and strategic place projectors around the office building – the plan being to project a Cameron Cross, the symbol of the Star League, upon all faces of the building at the conclusion of the operation.

The next night, the team infiltrates the building adjacent to the Ares building.  They leave Stella on the 37th floor with a sniper rifle and proceed up to the 42nd floor, where they use a zip line to cross the span between the buildings and break into the former Ares office on the 37th floor.

After a few seconds plugged into the local network, Mr. Case reports that the data he’s looking for isn’t there, but his “intelligence is unimpeachable”, and that the data bomb, several petabytes in size, must be there, likely hidden in something at least the size of a bread box.  The team fans out to search the office space, which has been very thoroughly cleaned out.

In an executive suite, Ian and Corbett stumble across a coffee machine looking very out of place in the abandoned and stripped office.  Nearby is a painting that Corbett recognizes as identical to the one in the heuristics creche on Cromwell.  Ian snatches up the machine and Corbett the painting just as the emergency lights blaze to life and a troop of Clan marines takes position at the other end of the suite.

The troop is led by the Warrior John Hubble, who attempts to get the team to surrender before Stella snipes one of the marines and starts a firefight.  The Clan troops use non-lethal drugged flechettes, and the Agamemnon crew attempts to stall them using non-lethal (and occasionally comedic) tactics.

The non-lethal tactics seem to work on the Clan troops, who begin firing very sporadically and without  enthusiasm  for hitting their target – all except Hubble.  The team sends another zipline to the neighboring building and make their escape and everyone makes it to the other side, except for Janks, who as the last one out, is hit by Hubble and loses consciousness.  Unable to rescue him under rocket attack from the Clan Elementals on the ground, the team makes their escape.

Upon returning to the bunker, the team finds it in a state of evacuation.  Bigend receives the coffee machine and its massive data cargo happily, and informs the team that Janks’ capture isn’t as dire as it may sound.  His next task is to get the team off-planet to retrieve the key to the data bomb from the Ares labs on Cromwell.

“Cromwell again?” exclaims Millet, “These guys almost died last time.”  A few wonder how Millet recalled the pre-jump event.

Bigend has been informed that a massive jailbreak is underway to get the Agamemnon survivors off the planet – but unfortunately he’s been unable to communicate with the resistance to inform them of the party’s whereabouts.  In a fairly oblique chain of logic, Bigend concludes that the easiest way to reunite the team with Janks and get them off the planet so they’re free to travel to Cromwell (not to mention netting a significant reward if he plays his cards right), is to simply subdue the party and turn them over to the Clan authorities.

Which he does.

The session ends in jail.  Again.

 

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