Summary of Tech Levels

The people of Whistler’s Reach are generally in the Tech Level 10 category with a few exceptions that were critical to the establishment of the colony, such as agriculture, terraforming, cryogenics, and practical space exploitation.  Space travel is commonplace, though only undertaken by a small percentage of the overall population.  There is no concept of […]

January 22, 2021

The people of Whistler’s Reach are generally in the Tech Level 10 category with a few exceptions that were critical to the establishment of the colony, such as agriculture, terraforming, cryogenics, and practical space exploitation.  Space travel is commonplace, though only undertaken by a small percentage of the overall population.  There is no concept of gravitics.  Gravity in space travel is exclusively through acceleration and spin.  “The Expanse” books and television is a good reference.

Quality of Life Technologies

Energy - TL10

Practical, clean fusion.  Beginnings of fusion miniaturization.  Super-dense hydrogen reaction mass.  Near-lossless batteries.

Information - TL10

Commonplace expert systems, petabyte-scale miniaturization.  Beginnings of artificial synaptic clusters.  Early general AI.  Sophisticated robotics.  Most citizens have personal expert systems trained over the course of their lifetime.

Communications - TL10

Universal connectivity and connected everything.  Tight-beam communications.  Standards monopolies have created true universal interchange standards.  Quantum encryption.  Ubiquitous holo-projection and gesture control.  Varied personal device form-factors, though the majority use wrist-mounted projection systems or pocket-sized slates.

Medicine / Life Sciences - TL11

Fully-functional prosthetics, artificial organs, gene therapy.  Autonomous medical care.  Counter-g-force medications and orthotics.  Ubiquitous cryogenics.  Beginnings of computer/neural interfaces.

Environment - TL11

Orbital cities.  Practical spin-gravity (including “spinning up” celestial bodies).  Practical weather control.  Early terraforming.

Transportation Technology

Land - TL10

“Triphibian” vehicles.  High-efficiency hovercraft.  Near-sonic rail.

Water - TL10

“Triphibian” vehicles.  Artificial gills.

Air - TL10

“Triphibian” vehicles.  Highly-efficient hydrogen suborbitals.

Space - TL11

Highly-efficient, relativistic thruster technology.  Commercialized jump-1 drive.  Beginnings of Jump-2 drives.  Commoditized orbital shuttles.  Sophisticated semi-autonomous probes and drones.

Military Technology

Personal Weapons - TL10

Advanced combat rifles, early laser weapons, recoil-compensating (zero-g) weapons.  Highly-effective stun tech.

Personal Armor - TL10

Broad spectrum of effective armors, from concealed flexible materials to full-body combat armor.  Early augmented battle suits.

Heavy Weapons - TL10

Naval railguns.  High-speed torpedoes.  Highly-effective point-defense weapons.  High-penetration naval autocannons.

Heavy Armor - TL10

High-density composites.  Ablative armor.  Multi-hull designs in warships.  Self-healing bulkheads.

Theoretical Sciences

Physical Sciences - TL10

Solid understanding of Quantum Mechanics.  Jump space has been described and made practical (though not completely understood at a deep theoretical level).

Material Sciences - TL10

Industrial composites, commoditized micro-manufacturing, “perfect” crystalline ceramics.  Beginnings of space elevators.

Biological Sciences - TL10

Gene therapy, early cybertechnology, automated comprehensive diagnostics.

Cultural Sciences - TL9

Global nation states, federated governance models, distributed/virtual communities as legal entities, corporate state.